unreal.AvaMaterialMaskSettings¶
- class unreal.AvaMaterialMaskSettings(orientation: AvaMaterialMaskOrientation = Ellipsis, smoothness: float = 0.0, offset: float = 0.0, rotation: float = 0.0)¶
Bases:
StructBaseTODO: use this for UAvaText3DComponent in place of separate mask settings Main Blocker from using this now is that it needs custom tracks/sections/property track editor to be keyable for Sequencer
C++ Source:
Plugin: Avalanche
Module: AvalancheText
File: AvaTextDefs.h
Editor Properties: (see get_editor_property/set_editor_property)
offset(float): [Read-Write]orientation(AvaMaterialMaskOrientation): [Read-Write]rotation(float): [Read-Write]smoothness(float): [Read-Write]
- property orientation: AvaMaterialMaskOrientation¶
[Read-Write]
- Type: