unreal.AvaMaskSettings¶
- class unreal.AvaMaskSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsSettings for Motion Design Mask
C++ Source:
Plugin: Avalanche
Module: AvalancheMask
File: AvaMaskSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
material_function(MaterialFunctionInterface): [Read-Write] Material Function to use to expect or add to a material.
- property material_function: MaterialFunctionInterface¶
[Read-Only] Material Function to use to expect or add to a material.
- Type: