unreal.AvaMask2DWriteModifier¶
- class unreal.AvaMask2DWriteModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaMask2DBaseModifierUses scene actors to create a mask texture and applies it to attached actors
C++ Source:
Plugin: Avalanche
Module: AvalancheMask
File: AvaMask2DWriteModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
blur_strength(float): [Read-Write]canvas_weak(GeometryMaskCanvas): [Read-Write] Reference to the Canvas usedchannel(Name): [Read-Write] Channel to read to or write frominner_feather_radius(int32): [Read-Write]inverted(bool): [Read-Write] Whether to apply the mask as inverted (visible becomes invisible and vice versa)modifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledouter_feather_radius(int32): [Read-Write]parent_channel(Name): [Read-Only] Channel found when GetChannelFromParent is trueuse_blur(bool): [Read-Write]use_feathering(bool): [Read-Write]use_parent_channel(bool): [Read-Write] Whether to get the channel from the parent (first one that specifies a mask channel)write_operation(GeometryMaskCompositeOperation): [Read-Write] How to write to the chosen mask channel
- property write_operation: GeometryMaskCompositeOperation¶
[Read-Write] How to write to the chosen mask channel
- Type: