unreal.AvaMarkRole

class unreal.AvaMarkRole

Bases: EnumBase

EAva Mark Role

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheSequence

  • File: AvaMarkShared.h

JUMP: AvaMarkRole = Ellipsis

Jumps to the nearest Marked Frame with the given Label, or continues playback if it doesn’t exist

Type:

3

Type:

Jump Point

NONE: AvaMarkRole = Ellipsis

Does nothing. Used for frame referencing

Type:

0

Type:

Mark

PAUSE: AvaMarkRole = Ellipsis

Waits a set amount of time before resuming playback

Type:

2

Type:

Pause Point

REVERSE: AvaMarkRole = Ellipsis

Reverses the Playback Direction

Type:

4

Type:

Reverse Point

STOP: AvaMarkRole = Ellipsis

Waits for ‘Continue’ input before resuming playback

Type:

1

Type:

Stop Point