unreal.AvaMarkRole¶
- class unreal.AvaMarkRole¶
Bases:
EnumBaseEAva Mark Role
C++ Source:
Plugin: Avalanche
Module: AvalancheSequence
File: AvaMarkShared.h
- JUMP: AvaMarkRole = Ellipsis¶
Jumps to the nearest Marked Frame with the given Label, or continues playback if it doesn’t exist
- Type:
3
- Type:
Jump Point
- NONE: AvaMarkRole = Ellipsis¶
Does nothing. Used for frame referencing
- Type:
0
- Type:
Mark
- PAUSE: AvaMarkRole = Ellipsis¶
Waits a set amount of time before resuming playback
- Type:
2
- Type:
Pause Point
- REVERSE: AvaMarkRole = Ellipsis¶
Reverses the Playback Direction
- Type:
4
- Type:
Reverse Point
- STOP: AvaMarkRole = Ellipsis¶
Waits for ‘Continue’ input before resuming playback
- Type:
1
- Type:
Stop Point