unreal.AvaGlobalOpacityModifier¶
- class unreal.AvaGlobalOpacityModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaMaterialParameterModifierThis modifier sets global opacity parameters on an actor with Material Designer Instances generated with the Material Designer
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaGlobalOpacityModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
global_opacity(float): [Read-Write] Global opacity to set on all Material Designer Instancesmaterial_parameters(AvaMaterialParameterMap): [Read-Write] Which parameters should we set on the Material Designer Instancemodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledupdate_children(bool): [Read-Write] Will also look into attached children actors