unreal.AvaGameViewportMediaOutput¶
- class unreal.AvaGameViewportMediaOutput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaOutputAva Game Viewport Media Output
C++ Source:
Plugin: Avalanche
Module: AvalancheMedia
File: AvaGameViewportMediaOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
number_of_texture_buffers(int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.