unreal.AvaExtrudeModifier¶
- class unreal.AvaExtrudeModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierThis modifier extrude triangles from a 2D shape with a specific depth and optionally closes the back
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaExtrudeModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
close_back(bool): [Read-Write] Closes the back of the extrude for a 2D shape for exampledepth(float): [Read-Write] Handles mesh depth to extrude primary sectionextrude_mode(AvaExtrudeMode): [Read-Write] Specifies the Extrude directionmodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledmove_mesh_opposite_direction(bool): [Read-Write] Moves the mesh in the opposite extrude direction by the depth distance deprecated: Use ExtrudeMode instead
- get_extrude_mode() AvaExtrudeMode¶
Get Extrude Mode
- Return type:
- property move_mesh_opposite_direction: bool¶
[Read-Write] Moves the mesh in the opposite extrude direction by the depth distance deprecated: Use ExtrudeMode instead
- Type:
(bool)
- set_extrude_mode(extrude_mode) None¶
Set Extrude Mode
- Parameters:
extrude_mode (AvaExtrudeMode)