unreal.AvaDynamicMeshConverterModifier¶
- class unreal.AvaDynamicMeshConverterModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAva Dynamic Mesh Converter Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaDynamicMeshConverterModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
component_type(int32): [Read-Write] Which components should we take into account for the conversionfilter_actor_classes(Set[type(Class)]): [Read-Write] Actor class to use as filter when gathering actors to convertfilter_actor_mode(AvaDynamicMeshConverterModifierFilter): [Read-Write] Actor filter mode : none, include or exclude specific actor classhide_converted_mesh(bool): [Read-Write] Change visibility of source mesh once they are converted to dynamic mesh, by default will convert itself so hide converted mesh is trueinclude_attached_actors(bool): [Read-Write] Checks and convert all attached actors below this actormodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledsource_actor_weak(Actor): [Read-Write] What actor should we copy from, by default is self
- property component_type: int¶
[Read-Write] Which components should we take into account for the conversion
- Type:
(int32)
- property filter_actor_classes: None¶
[Read-Write] Actor class to use as filter when gathering actors to convert
- property filter_actor_mode: AvaDynamicMeshConverterModifierFilter¶
none, include or exclude specific actor class
- Type:
- Type:
[Read-Write] Actor filter mode
- property hide_converted_mesh: bool¶
[Read-Write] Change visibility of source mesh once they are converted to dynamic mesh, by default will convert itself so hide converted mesh is true
- Type:
(bool)