unreal.AutomationUtilsBlueprintLibrary

class unreal.AutomationUtilsBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Automation Utils Blueprint Library

C++ Source:

  • Plugin: AutomationUtils

  • Module: AutomationUtils

  • File: AutomationUtilsBlueprintLibrary.h

classmethod take_gameplay_automation_screenshot(screenshot_name, max_global_error=0.020000, max_local_error=0.120000, map_name_override='') None

Take Gameplay Automation Screenshot

Parameters:
  • screenshot_name (str) –

  • max_global_error (float) –

  • max_local_error (float) –

  • map_name_override (str) –