Bases: BlueprintFunctionLibrary
Automation Utils Blueprint Library
C++ Source:
-
classmethod take_gameplay_automation_screenshot(screenshot_name, max_global_error=0.020000, max_local_error=0.120000, map_name_override='') → None
Take Gameplay Automation Screenshot
- Parameters:
screenshot_name (str) –
max_global_error (float) –
max_local_error (float) –
map_name_override (str) –