unreal.AutomaticRadius

class unreal.AutomaticRadius

Bases: EnumBase

UENUM(BlueprintType) enum class ERBFSolverType : uint8 {

Additive, Interpolative

};

UENUM(BlueprintType) enum class ERBFFunctionType : uint8 {

Gaussian, Exponential, Linear, Cubic, Quintic,

};

UENUM(BlueprintType) enum class ERBFDistanceMethod : uint8 {

Euclidean, Quaternion, SwingAngle, TwistAngle,

};

UENUM(BlueprintType) enum class ERBFNormalizeMethod : uint8 {

OnlyNormalizeAboveOne, AlwaysNormalize

};

C++ Source:

  • Plugin: RigLogic

  • Module: RigLogicModule

  • File: DNACommon.h

OFF: AutomaticRadius = Ellipsis

1

ON: AutomaticRadius = Ellipsis

0