unreal.AutomaticRadius¶
- class unreal.AutomaticRadius¶
Bases:
EnumBaseUENUM(BlueprintType) enum class ERBFSolverType : uint8 {
Additive, Interpolative
};
UENUM(BlueprintType) enum class ERBFFunctionType : uint8 {
Gaussian, Exponential, Linear, Cubic, Quintic,
};
UENUM(BlueprintType) enum class ERBFDistanceMethod : uint8 {
Euclidean, Quaternion, SwingAngle, TwistAngle,
};
UENUM(BlueprintType) enum class ERBFNormalizeMethod : uint8 {
OnlyNormalizeAboveOne, AlwaysNormalize
};
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
- OFF: AutomaticRadius = Ellipsis¶
1
- ON: AutomaticRadius = Ellipsis¶
0