unreal.AutomatedReplayPerfTestProjectSettings

class unreal.AutomatedReplayPerfTestProjectSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Automated Replay Perf Test Project Settings

C++ Source:

  • Plugin: AutomatedPerfTesting

  • Module: AutomatedPerfTesting

  • File: AutomatedReplayPerfTest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • csv_output_mode (AutomatedPerfTestCSVOutputMode): [Read-Write]

  • replays_to_test (Array[FilePath]): [Read-Write] Path to replay file to be used during Replay Perf Test

property csv_output_mode: AutomatedPerfTestCSVOutputMode

[Read-Write]

Type:

(AutomatedPerfTestCSVOutputMode)

get_replay_path_from_name(test_name) str or None

Get replay path from given replay name

Parameters:

test_name (Name)

Returns:

found_replay (str):

Return type:

str or None

property replays_to_test: None

[Read-Write] Path to replay file to be used during Replay Perf Test

Type:

(Array[FilePath])