unreal.AutomatedReplayPerfTestProjectSettings¶
- class unreal.AutomatedReplayPerfTestProjectSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsAutomated Replay Perf Test Project Settings
C++ Source:
Plugin: AutomatedPerfTesting
Module: AutomatedPerfTesting
File: AutomatedReplayPerfTest.h
Editor Properties: (see get_editor_property/set_editor_property)
csv_output_mode(AutomatedPerfTestCSVOutputMode): [Read-Write]replays_to_test(Array[FilePath]): [Read-Write] Path to replay file to be used during Replay Perf Test
- property csv_output_mode: AutomatedPerfTestCSVOutputMode¶
[Read-Write]
- Type:
- get_replay_path_from_name(test_name) str or None¶
Get replay path from given replay name