unreal.AutomatedPerfTestMapSequenceCombo

class unreal.AutomatedPerfTestMapSequenceCombo(combo_name: Name = 'None', map: SoftObjectPath = Ellipsis, sequence: SoftObjectPath = Ellipsis, game_mode_override: str = '')

Bases: StructBase

Automated Perf Test Map Sequence Combo

C++ Source:

  • Plugin: AutomatedPerfTesting

  • Module: AutomatedPerfTesting

  • File: AutomatedSequencePerfTest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • combo_name (Name): [Read-Write] Use this name to directly reference this map/sequence combo via BuildGraph or UAT with -AutomatedPerfTest.SequenceTest.MapSequenceComboName

  • game_mode_override (str): [Read-Write] * The name of the alias of the game mode you can optionally override when opening the level

  • map (SoftObjectPath): [Read-Write]

  • sequence (SoftObjectPath): [Read-Write]

property combo_name: Name

[Read-Write] Use this name to directly reference this map/sequence combo via BuildGraph or UAT with -AutomatedPerfTest.SequenceTest.MapSequenceComboName

Type:

(Name)

property game_mode_override: str

[Read-Write] * The name of the alias of the game mode you can optionally override when opening the level

Type:

(str)

property map: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)

property sequence: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)