unreal.AutomatedPerfTestMapSequenceCombo¶
- class unreal.AutomatedPerfTestMapSequenceCombo(combo_name: Name = 'None', map: SoftObjectPath = Ellipsis, sequence: SoftObjectPath = Ellipsis, game_mode_override: str = '')¶
Bases:
StructBaseAutomated Perf Test Map Sequence Combo
C++ Source:
Plugin: AutomatedPerfTesting
Module: AutomatedPerfTesting
File: AutomatedSequencePerfTest.h
Editor Properties: (see get_editor_property/set_editor_property)
combo_name(Name): [Read-Write] Use this name to directly reference this map/sequence combo via BuildGraph or UAT with -AutomatedPerfTest.SequenceTest.MapSequenceComboNamegame_mode_override(str): [Read-Write] * The name of the alias of the game mode you can optionally override when opening the levelmap(SoftObjectPath): [Read-Write]sequence(SoftObjectPath): [Read-Write]
- property combo_name: Name¶
[Read-Write] Use this name to directly reference this map/sequence combo via BuildGraph or UAT with -AutomatedPerfTest.SequenceTest.MapSequenceComboName
- Type:
(Name)
- property game_mode_override: str¶
[Read-Write] * The name of the alias of the game mode you can optionally override when opening the level
- Type:
(str)
- property map: SoftObjectPath¶
[Read-Write]
- Type:
- property sequence: SoftObjectPath¶
[Read-Write]
- Type: