unreal.AutoReceiveInput
¶
- class unreal.AutoReceiveInput¶
Bases:
EnumBase
Specifies which player index will pass input to this actor/component
C++ Source:
Module: Engine
File: EngineTypes.h
- DISABLED: AutoReceiveInput¶
0
- PLAYER0: AutoReceiveInput¶
1
- PLAYER1: AutoReceiveInput¶
2
- PLAYER2: AutoReceiveInput¶
3
- PLAYER3: AutoReceiveInput¶
4
- PLAYER4: AutoReceiveInput¶
5
- PLAYER5: AutoReceiveInput¶
6
- PLAYER6: AutoReceiveInput¶
7
- PLAYER7: AutoReceiveInput¶
8