unreal.AutoReceiveInput¶
- class unreal.AutoReceiveInput¶
Bases:
EnumBaseSpecifies which player index will pass input to this actor/component
C++ Source:
Module: Engine
File: EngineTypes.h
- DISABLED: AutoReceiveInput = Ellipsis¶
0
- PLAYER0: AutoReceiveInput = Ellipsis¶
1
- PLAYER1: AutoReceiveInput = Ellipsis¶
2
- PLAYER2: AutoReceiveInput = Ellipsis¶
3
- PLAYER3: AutoReceiveInput = Ellipsis¶
4
- PLAYER4: AutoReceiveInput = Ellipsis¶
5
- PLAYER5: AutoReceiveInput = Ellipsis¶
6
- PLAYER6: AutoReceiveInput = Ellipsis¶
7
- PLAYER7: AutoReceiveInput = Ellipsis¶
8