unreal.AutoPossessAI

class unreal.AutoPossessAI

Bases: EnumBase

Specifies if an AI pawn will automatically be possessed by an AI controller

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

DISABLED: AutoPossessAI

Feature is disabled (do not automatically possess AI).

Type:

0

PLACED_IN_WORLD: AutoPossessAI

Only possess by an AI Controller if Pawn is placed in the world.

Type:

1

PLACED_IN_WORLD_OR_SPAWNED: AutoPossessAI

Pawn is automatically possessed by an AI Controller whenever it is created.

Type:

3

SPAWNED: AutoPossessAI

Only possess by an AI Controller if Pawn is spawned after the world has loaded.

Type:

2