unreal.AutoPossessAI
¶
- class unreal.AutoPossessAI¶
Bases:
unreal.EnumBase
Specifies if an AI pawn will automatically be possed by an AI controller
C++ Source:
Module: Engine
File: EngineTypes.h
- DISABLED¶
Feature is disabled (do not automatically possess AI).
- Type
0
- PLACED_IN_WORLD¶
Only possess by an AI Controller if Pawn is placed in the world.
- Type
1
- PLACED_IN_WORLD_OR_SPAWNED¶
Pawn is automatically possessed by an AI Controller whenever it is created.
- Type
3
- SPAWNED¶
Only possess by an AI Controller if Pawn is spawned after the world has loaded.
- Type
2