unreal.AutoPossessAI

class unreal.AutoPossessAI

Bases: unreal.EnumBase

Specifies if an AI pawn will automatically be possed by an AI controller

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

DISABLED

Feature is disabled (do not automatically possess AI).

Type

0

PLACED_IN_WORLD

Only possess by an AI Controller if Pawn is placed in the world.

Type

1

PLACED_IN_WORLD_OR_SPAWNED

Pawn is automatically possessed by an AI Controller whenever it is created.

Type

3

SPAWNED

Only possess by an AI Controller if Pawn is spawned after the world has loaded.

Type

2