unreal.AudioVolumeSubmixSendSettings
¶
- class unreal.AudioVolumeSubmixSendSettings(listener_location_state: AudioVolumeLocationState = Ellipsis, submix_sends: None = [])¶
Bases:
StructBase
Struct to determine dynamic submix send data for use with audio volumes.
C++ Source:
Module: Engine
File: AudioVolume.h
Editor Properties: (see get_editor_property/set_editor_property)
listener_location_state
(AudioVolumeLocationState): [Read-Write] The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given soundsubmix_sends
(Array[SoundSubmixSendInfo]): [Read-Write] Submix send array for sounds that are in the ListenerLocationState at the same time as the listener
- property listener_location_state: AudioVolumeLocationState¶
[Read-Write] The state the listener needs to be in, relative to the audio volume, for this submix send list to be used for a given sound
- Type: