unreal.AudioSynesthesiaNRT¶
- class unreal.AudioSynesthesiaNRT(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AudioAnalyzerNRTUAudioSynesthesiaNRT
Defines asset actions for derived UAudioSynthesiaNRT subclasses.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: AudioSynesthesiaNRT.h
Editor Properties: (see get_editor_property/set_editor_property)
duration_in_seconds(float): [Read-Write] Duration in Seconds: The duration of the analyzed audio in seconds.sound(SoundWave): [Read-Write] Sound: The USoundWave which is analyzed.