unreal.AudioRequirementPreset
¶
- class unreal.AudioRequirementPreset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataAsset
UAudioRequirementPreset - A reusable GameplayTagQuery for audio
C++ Source:
Plugin: AudioGameplay
Module: AudioGameplay
File: AudioGameplayRequirements.h
Editor Properties: (see get_editor_property/set_editor_property)
query
(GameplayTagQuery): [Read-Write] Query
- property query: GameplayTagQuery¶
[Read-Write] Query
- Type: