unreal.AudioRequirementPreset

class unreal.AudioRequirementPreset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataAsset

UAudioRequirementPreset - A reusable GameplayTagQuery for audio

C++ Source:

  • Plugin: AudioGameplay

  • Module: AudioGameplay

  • File: AudioGameplayRequirements.h

Editor Properties: (see get_editor_property/set_editor_property)

  • query (GameplayTagQuery): [Read-Write] Query

property query: GameplayTagQuery

[Read-Write] Query

Type:

(GameplayTagQuery)