unreal.AudioParameterType
¶
- class unreal.AudioParameterType¶
Bases:
EnumBase
EAudio Parameter Type
C++ Source:
Module: AudioExtensions
File: AudioParameter.h
- BOOLEAN: AudioParameterType¶
Boolean value
- Type:
1
- BOOLEAN_ARRAY: AudioParameterType¶
Array of boolean values (not supported by legacy SoundCue system)
- Type:
7
- FLOAT: AudioParameterType¶
Float value
- Type:
3
- FLOAT_ARRAY: AudioParameterType¶
Array of float values (not supported by legacy SoundCue system)
- Type:
9
- INTEGER: AudioParameterType¶
Integer value
- Type:
2
- INTEGER_ARRAY: AudioParameterType¶
Array of integer values (not supported by legacy SoundCue system)
- Type:
8
- NONE: AudioParameterType¶
‘Default’ results in behavior that is resolved based on the system interpreting it. To support legacy implementation, SoundCues cache all typed values associated with a given parameter name. For MetaSounds, use a specific Type instead of this one.
- Type:
0
- OBJECT: AudioParameterType¶
Object value (types other than SoundWave not supported by legacy SoundCue system)
- Type:
5
- OBJECT_ARRAY: AudioParameterType¶
Array of object values (not supported by legacy SoundCue system)
- Type:
11
- STRING: AudioParameterType¶
String value (not supported by legacy SoundCue system)
- Type:
4
- STRING_ARRAY: AudioParameterType¶
Array of string values (not supported by legacy SoundCue system)
- Type:
10