unreal.AudioParameterConversionStatics
¶
- class unreal.AudioParameterConversionStatics(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Audio Parameter Conversion Statics
C++ Source:
Module: Engine
File: SoundParameterControllerInterface.h
- classmethod boolean_array_to_audio_parameter(name, bools) AudioParameter ¶
Boolean Array to Audio Parameter
- Parameters:
- Return type:
- classmethod boolean_to_audio_parameter(name, bool) AudioParameter ¶
Boolean to Audio Parameter
- Parameters:
- Return type:
- classmethod float_array_to_audio_parameter(name, floats) AudioParameter ¶
Float Array to Audio Parameter
- Parameters:
- Return type:
- classmethod float_to_audio_parameter(name, float) AudioParameter ¶
Float to Audio Parameter
- Parameters:
- Return type:
- classmethod integer_array_to_audio_parameter(name, integers) AudioParameter ¶
Integer Array to Audio Parameter
- Parameters:
- Return type:
- classmethod integer_to_audio_parameter(name, integer) AudioParameter ¶
Integer to Audio Parameter
- Parameters:
name (Name) –
integer (int32) –
- Return type:
- classmethod object_array_to_audio_parameter(name, objects) AudioParameter ¶
Object Array to Audio Parameter
- Parameters:
- Return type:
- classmethod object_to_audio_parameter(name, object) AudioParameter ¶
Object to Audio Parameter
- Parameters:
- Return type:
- classmethod string_array_to_audio_parameter(name, strings) AudioParameter ¶
String Array to Audio Parameter
- Parameters:
- Return type:
- classmethod string_to_audio_parameter(name, string) AudioParameter ¶
String to Audio Parameter
- Parameters:
- Return type: