unreal.AudioParameterControllerInterface

class unreal.AudioParameterControllerInterface(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Interface

Audio Parameter Controller Interface

C++ Source:

  • Module: AudioExtensions

  • File: AudioParameterControllerInterface.h

reset_parameters() None

Resets all parameters to their original values.

set_bool_array_parameter(name, value) None

Sets a named Boolean Array

Parameters:
set_bool_parameter(name, bool) None

Sets a named Boolean

Parameters:
set_float_array_parameter(name, value) None

Sets a named Float Array

Parameters:
set_float_parameter(name, float) None

Sets a named Float

Parameters:
set_int_array_parameter(name, value) None

Sets a named Int32 Array

Parameters:
set_int_parameter(name, int) None

Sets a named Int32

Parameters:
  • name (Name) –

  • int (int32) –

set_object_array_parameter(name, value) None

Sets a named UObject Array

Parameters:
set_object_parameter(name, value) None

Sets a named UObject

Parameters:
set_parameters_blueprint(parameters) None

Sets an array of parameters as a batch

Parameters:

parameters (Array[AudioParameter]) –

set_string_array_parameter(name, value) None

Sets a named String Array

Parameters:
set_string_parameter(name, value) None

Sets a named String

Parameters:
set_trigger_parameter(name) None

Executes a named trigger. Does not cache trigger value, so only executes if the sound is already playing. If the intent is for the trigger to execute immediately (if playing) and be called on initialization for all future instances, call ‘SetBoolParameter’ with the intended initial trigger behavior (true if trigger desired on initialization, false if not).

Parameters:

name (Name) –