unreal.AudioParameter
¶
- class unreal.AudioParameter(param_name: Name = 'None', float_param: float = 0.0, bool_param: bool = False, int_param: int = 0, object_param: Object = Ellipsis, string_param: str = '', array_float_param: None = [], array_bool_param: None = [], array_int_param: None = [], array_object_param: None = [], array_string_param: None = [], param_type: AudioParameterType = Ellipsis)¶
Bases:
StructBase
Audio Parameter
C++ Source:
Module: AudioExtensions
File: AudioParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
array_bool_param
(Array[bool]): [Read-Write] Boolean value of parameterarray_float_param
(Array[float]): [Read-Write] Array Float value of parameterarray_int_param
(Array[int32]): [Read-Write] Integer value of parameterarray_object_param
(Array[Object]): [Read-Write] Object value of parameterarray_string_param
(Array[str]): [Read-Write] String value of parameterbool_param
(bool): [Read-Write] Boolean value of parameterfloat_param
(float): [Read-Write] Float value of parameterint_param
(int32): [Read-Write] Integer value of parameter. If set to ‘Default Construct’, value is number of array items to construct.object_param
(Object): [Read-Write] Object value of parameterparam_name
(Name): [Read-Write] Name of the parameterparam_type
(AudioParameterType): [Read-Write]string_param
(str): [Read-Write] String value of parameter
- property int_param: int¶
[Read-Write] Integer value of parameter. If set to ‘Default Construct’, value is number of array items to construct.
- Type:
(int32)
- property param_type: AudioParameterType¶
[Read-Write]
- Type: