unreal.AudioLinkBlueprintInterface

class unreal.AudioLinkBlueprintInterface(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Interface

Audio Link Blueprint Interface

C++ Source:

  • Module: AudioLinkEngine

  • File: IAudioLinkBlueprintInterface.h

Is Link Playing

Return type:

bool

Play Link

Parameters:

start_time (float) –

Set Link Sound

Parameters:

new_sound (SoundBase) –

Stop an audio component’s sound, issue any delegates if needed