unreal.AudioInputDeviceInfoProperty
¶
- class unreal.AudioInputDeviceInfoProperty(device_name: str = '', device_id: str = '', input_channels: int = 0, preferred_sample_rate: int = 0, is_default_device: bool = False)¶
Bases:
StructBase
Encapsulates audio device properties which are utilized by UI facing classes such as FAudioInputDeviceProperty.
C++ Source:
Plugin: Takes
Module: TakesCore
File: TakeRecorderSourceProperty.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id
(str): [Read-Only] The unique id used to identify the devicedevice_name
(str): [Read-Only] User friendly name of the audio deviceinput_channels
(int32): [Read-Only] The number input channels this device supportsis_default_device
(bool): [Read-Only] Boolean indicating if this device is the currently the system selected input devicepreferred_sample_rate
(int32): [Read-Only] The preferred sample rate for this audio device
- property input_channels: int¶
[Read-Only] The number input channels this device supports
- Type:
(int32)