unreal.AudioInputDeviceInfo¶
- class unreal.AudioInputDeviceInfo(device_name: str = '', device_id: str = '', input_channels: int = 0, preferred_sample_rate: int = 0, supports_hardware_aec: bool = False)¶
Bases:
StructBasePlatform audio input device info, in a Blueprint-readable format
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCaptureBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id(str): [Read-Write] ID of the device.device_name(str): [Read-Write] The name of the audio deviceinput_channels(int32): [Read-Write] The number of channels supported by the audio devicepreferred_sample_rate(int32): [Read-Write] The preferred sample rate of the audio devicesupports_hardware_aec(bool): [Read-Write] Whether or not the device supports Acoustic Echo Canceling
- property input_channels: int¶
[Read-Only] The number of channels supported by the audio device
- Type:
(int32)