unreal.AudioInputDeviceInfo
¶
- class unreal.AudioInputDeviceInfo(device_name: str = '', device_id: str = '', input_channels: int = 0, preferred_sample_rate: int = 0, supports_hardware_aec: bool = False)¶
Bases:
StructBase
Platform audio input device info, in a Blueprint-readable format
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCaptureBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id
(str): [Read-Write] Device Id: ID of the device.device_name
(str): [Read-Write] Device Name: The name of the audio deviceinput_channels
(int32): [Read-Write] Input Channels: The number of channels supported by the audio devicepreferred_sample_rate
(int32): [Read-Write] Preferred Sample Rate: The preferred sample rate of the audio devicesupports_hardware_aec
(bool): [Read-Write] Supports Hardware AEC: Whether or not the device supports Acoustic Echo Canceling
- property input_channels: int¶
[Read-Only] Input Channels: The number of channels supported by the audio device
- Type:
(int32)