unreal.AudioInputDeviceChannelProperty
¶
- class unreal.AudioInputDeviceChannelProperty(audio_input_device_channel: int = 0)¶
Bases:
StructBase
This class is used by Microphone sources to track the currently selected channel. It aslo contains a local cache of the max channel count for the currently selected audio device.
C++ Source:
Plugin: Takes
Module: TakesCore
File: TakeRecorderSourceProperty.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_input_device_channel
(int32): [Read-Write] The currently selected channel from the details panel for this source