unreal.AudioImpulseResponse
¶
- class unreal.AudioImpulseResponse(outer=None, name='None')¶
Bases:
unreal.Object
UAudioImpulseResponse UAsset used to represent Imported Impulse Responses
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SubmixEffectConvolutionReverb.h
Editor Properties: (see get_editor_property/set_editor_property)
ir_data
(Array(float)): [Read-Write] IRData deprecated: Property ‘IRData’ is deprecated.normalization_volume_db
(float): [Read-Write] Used to account for energy added by convolution with “loud” Impulse Responses.true_stereo
(bool): [Read-Write] If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.
- property ir_data¶
[Read-Write] IRData deprecated: Property ‘IRData’ is deprecated.