unreal.AudioGameplayVolumeProxy¶
- class unreal.AudioGameplayVolumeProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAbstract condition type for Audio Toggles (UAudioGameplayVolumeComponent).
The way Audio Toggles evaluate to On or Off is implemented in child classes by overriding the ContainsPosition function (because toggles were originally only implemented as the audio listener being inside or outside some 3D area (or “volume”)).
C++ Source:
Plugin: AudioGameplayVolume
Module: AudioGameplayVolume
File: AudioGameplayVolumeProxy.h