unreal.AudioGameplayVolumeProxy

class unreal.AudioGameplayVolumeProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Abstract condition type for Audio Toggles (UAudioGameplayVolumeComponent).

The way Audio Toggles evaluate to On or Off is implemented in child classes by overriding the ContainsPosition function (because toggles were originally only implemented as the audio listener being inside or outside some 3D area (or “volume”)).

C++ Source:

  • Plugin: AudioGameplayVolume

  • Module: AudioGameplayVolume

  • File: AudioGameplayVolumeProxy.h