unreal.AudioGameplayCondition¶
- class unreal.AudioGameplayCondition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterfaceAudio Gameplay Condition
C++ Source:
Plugin: AudioGameplay
Module: AudioGameplay
File: IAudioGameplayCondition.h
- condition_met() bool¶
Generic condition check, whatever the toggle is being evaluated for (Audio Listener, Active sound,…)
- Returns:
true if toggle state should be On, false otherwise
- Return type: