unreal.AudioEQEffect
¶
- class unreal.AudioEQEffect¶
Bases:
AudioEffectParameters
Audio EQEffect
C++ Source:
Module: Engine
File: SoundMix.h
Editor Properties: (see get_editor_property/set_editor_property)
bandwidth0
(float): [Read-Write] Bandwidth 0: Bandwidth of band 0. Region is center frequency +/- Bandwidth /2bandwidth1
(float): [Read-Write] Bandwidth 1: Bandwidth of band 1. Region is center frequency +/- Bandwidth /2bandwidth2
(float): [Read-Write] Bandwidth 2: Bandwidth of band 2. Region is center frequency +/- Bandwidth /2bandwidth3
(float): [Read-Write] Bandwidth 3: Bandwidth of band 3. Region is center frequency +/- Bandwidth /2frequency_center0
(float): [Read-Write] Frequency Center 0: Center frequency in Hz for band 0frequency_center1
(float): [Read-Write] Frequency Center 1: Center frequency in Hz for band 1frequency_center2
(float): [Read-Write] Frequency Center 2: Center frequency in Hz for band 2frequency_center3
(float): [Read-Write] Frequency Center 3: Center frequency in Hz for band 3gain0
(float): [Read-Write] Gain 0: Boost/cut of band 0gain1
(float): [Read-Write] Gain 1: Boost/cut of band 1gain2
(float): [Read-Write] Gain 2: Boost/cut of band 2gain3
(float): [Read-Write] Gain 3: Boost/cut of band 3