unreal.AudioEQEffect¶
- class unreal.AudioEQEffect¶
Bases:
AudioEffectParametersAudio EQEffect
C++ Source:
Module: Engine
File: SoundMix.h
Editor Properties: (see get_editor_property/set_editor_property)
bandwidth0(float): [Read-Write] Bandwidth of band 0. Region is center frequency +/- Bandwidth /2bandwidth1(float): [Read-Write] Bandwidth of band 1. Region is center frequency +/- Bandwidth /2bandwidth2(float): [Read-Write] Bandwidth of band 2. Region is center frequency +/- Bandwidth /2bandwidth3(float): [Read-Write] Bandwidth of band 3. Region is center frequency +/- Bandwidth /2frequency_center0(float): [Read-Write] Center frequency in Hz for band 0frequency_center1(float): [Read-Write] Center frequency in Hz for band 1frequency_center2(float): [Read-Write] Center frequency in Hz for band 2frequency_center3(float): [Read-Write] Center frequency in Hz for band 3gain0(float): [Read-Write] Boost/cut of band 0gain1(float): [Read-Write] Boost/cut of band 1gain2(float): [Read-Write] Boost/cut of band 2gain3(float): [Read-Write] Boost/cut of band 3