unreal.AudioDeviceNotificationSubsystem
¶
- class unreal.AudioDeviceNotificationSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EngineSubsystem
UAudioDeviceNotificationSubsystem
C++ Source:
Module: AudioMixer
File: AudioDeviceNotificationSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
default_capture_device_changed
(OnAudioDefaultDeviceChanged): [Read-Write] Multicast delegate triggered when default capture device changesdefault_render_device_changed
(OnAudioDefaultDeviceChanged): [Read-Write] Multicast delegate triggered when default render device changesdevice_added
(OnAudioDeviceChange): [Read-Write] Multicast delegate triggered when a device is addeddevice_removed
(OnAudioDeviceChange): [Read-Write] Multicast delegate triggered when a device is removeddevice_state_changed
(OnAudioDeviceStateChanged): [Read-Write] Multicast delegate triggered on device state changedevice_switched
(OnAudioDeviceChange): [Read-Write] Multicast delegate triggered on device switch
- property default_capture_device_changed: OnAudioDefaultDeviceChanged¶
[Read-Write] Multicast delegate triggered when default capture device changes
- Type:
- property default_render_device_changed: OnAudioDefaultDeviceChanged¶
[Read-Write] Multicast delegate triggered when default render device changes
- Type:
- property device_added: OnAudioDeviceChange¶
[Read-Write] Multicast delegate triggered when a device is added
- Type:
- property device_removed: OnAudioDeviceChange¶
[Read-Write] Multicast delegate triggered when a device is removed
- Type:
- property device_state_changed: OnAudioDeviceStateChanged¶
[Read-Write] Multicast delegate triggered on device state change
- Type:
- property device_switched: OnAudioDeviceChange¶
[Read-Write] Multicast delegate triggered on device switch
- Type: