unreal.AudioComponentPlayState
¶
- class unreal.AudioComponentPlayState¶
Bases:
EnumBase
Enum describing the audio component play state
C++ Source:
Module: Engine
File: AudioComponent.h
- FADING_IN: AudioComponentPlayState¶
If the sound is playing and fading in
- Type:
3
- FADING_OUT: AudioComponentPlayState¶
If the sound is playing and fading out
- Type:
4
- PAUSED: AudioComponentPlayState¶
If the sound is playing but paused
- Type:
2
- PLAYING: AudioComponentPlayState¶
If the sound is playing (i.e. not fading in, not fading out, not paused)
- Type:
0
- STOPPED: AudioComponentPlayState¶
If the sound is not playing
- Type:
1