unreal.AudioComponentPlayState
¶
- class unreal.AudioComponentPlayState¶
Bases:
unreal.EnumBase
Enum describing the audio component play state
C++ Source:
Module: Engine
File: AudioComponent.h
- FADING_IN¶
If the sound is playing and fading in
- Type
3
- FADING_OUT¶
If the sound is playing and fading out
- Type
4
- PAUSED¶
If the sound is playing but paused
- Type
2
- PLAYING¶
If the sound is playing (i.e. not fading in, not fading out, not paused)
- Type
0
- STOPPED¶
If the sound is not playing
- Type
1