unreal.AudioComponentParam¶
- class unreal.AudioComponentParam(param_name='None', float_param=0.0, bool_param=False, int_param=0, sound_wave_param=None)¶
Bases:
unreal.StructBaseStruct used for storing one per-instance named parameter for this AudioComponent. Certain nodes in the SoundCue may reference parameters by name so they can be adjusted per-instance.
C++ Source:
Module: Engine
File: AudioComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_param(bool): [Read-Write] Value of the parameter when used as a booleanfloat_param(float): [Read-Write] Value of the parameter when used as a floatint_param(int32): [Read-Write] Value of the parameter when used as an integerparam_name(Name): [Read-Write] Name of the parametersound_wave_param(SoundWave): [Read-Write] Value of the parameter when used as a sound wave
- property int_param¶
[Read-Write] Value of the parameter when used as an integer
- Type
(int32)