unreal.AudioCaptureTimecodeProvider
¶
- class unreal.AudioCaptureTimecodeProvider(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GenlockedTimecodeProvider
Read the LTC from the audio capture device.
C++ Source:
Plugin: AudioCaptureTimecodeProvider
Module: AudioCaptureTimecodeProvider
File: AudioCaptureTimecodeProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
assume_drop_frame_format
(bool): [Read-Write] When detecting the frame rate. Assume the frame rate is a drop frame format.audio_channel
(int32): [Read-Write] Index of the Channel to used for the capture.detect_frame_rate
(bool): [Read-Write] Detect the frame rate from the audio source. It may takes some extra time before the frame rate is properly detected.frame_delay
(float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecodeframe_rate
(FrameRate): [Read-Write] Frame expected from the audio source.use_genlock_to_count
(bool): [Read-Write] Use Genlock Sync to update Timecode count