unreal.AudioCaptureLibrary
¶
- class unreal.AudioCaptureLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Audio Capture Blueprint Library
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCaptureBlueprintLibrary.h
- classmethod conv_audio_input_device_info_to_string(info) str ¶
Returns the device info in a human readable format
- Parameters:
info (AudioInputDeviceInfo) – The audio device data to print
- Returns:
The data in a string format
- Return type:
- classmethod get_available_audio_input_devices(world_context_object, on_obtain_devices_event) None ¶
Gets information about all audio output devices available in the system
- Parameters:
world_context_object (Object) –
on_obtain_devices_event (OnAudioInputDevicesObtained) – the event to fire when the audio endpoint devices have been retrieved