unreal.AudioCaptureFunctionLibrary

class unreal.AudioCaptureFunctionLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Audio Capture Function Library

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCapture.h

classmethod create_audio_capture() AudioCapture

Create Audio Capture

Return type:

AudioCapture