unreal.AudioCaptureDeviceInfo
¶
- class unreal.AudioCaptureDeviceInfo(device_name: Name = 'None', num_input_channels: int = 0, sample_rate: int = 0)¶
Bases:
StructBase
Struct defining the time synth global quantization settings
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
device_name
(Name): [Read-Write] Device Name: The name of the audio capture devicenum_input_channels
(int32): [Read-Write] Num Input Channels: The number of input channelssample_rate
(int32): [Read-Write] Sample Rate: The sample rate of the audio capture device
- property device_name: Name¶
[Read-Only] Device Name: The name of the audio capture device
- Type:
(Name)