unreal.AudioCapture

class unreal.AudioCapture(outer=None, name='None')

Bases: unreal.AudioGenerator

Class which opens up a handle to an audio capture device. Allows other objects to get audio buffers from the capture device.

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCapture.h

get_audio_capture_device_info()AudioCaptureDeviceInfo or None

Returns the audio capture device info

Returns

out_info (AudioCaptureDeviceInfo):

Return type

AudioCaptureDeviceInfo or None

is_capturing_audio()bool

Returns true if capturing audio

Returns

Return type

bool

start_capturing_audio()None

Starts capturing audio

stop_capturing_audio()None

Stops capturing audio