unreal.AudioCapture¶
- class unreal.AudioCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioGeneratorClass which opens up a handle to an audio capture device. Allows other objects to get audio buffers from the capture device.
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCapture.h
- get_audio_capture_device_info() AudioCaptureDeviceInfo or None¶
Returns the audio capture device info
- Returns:
out_info (AudioCaptureDeviceInfo):
- Return type:
AudioCaptureDeviceInfo or None