unreal.AudioAssetUserData¶
- class unreal.AudioAssetUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserDataUAudioAssetUserData - Base class for user data being attached to audio assets
C++ Source:
Plugin: AudioGameplay
Module: AudioGameplay
File: AudioAssetUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
metadata_tags(GameplayTagContainer): [Read-Write]
- classmethod get_all_tags(sound) GameplayTagContainer¶
Gather all AudioAssetUserData tags for this sound and its sound class.
- Parameters:
sound (SoundBase)
- Return type:
- classmethod get_filtered_tags(sound, tag) GameplayTagContainer¶
Gather all AudioAssetUserData tags for this sound and its sound class, that match the supplied tag.
- Parameters:
sound (SoundBase)
tag (GameplayTag)
- Return type:
- classmethod has_tag(sound, tag, exact_match=False) bool¶
Whether the sound or its sound class have the supplied (possibly exact) tag .
- Parameters:
sound (SoundBase)
tag (GameplayTag)
exact_match (bool)
- Return type:
- property metadata_tags: GameplayTagContainer¶
[Read-Write]
- Type: