unreal.AudioAssetUserData¶
- class unreal.AudioAssetUserData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserDataUAudioAssetUserData - Base class for user data being attached to audio assets
C++ Source:
Plugin: AudioGameplay
Module: AudioGameplay
File: AudioAssetUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
metadata_tags(GameplayTagContainer): [Read-Write]
- property metadata_tags: GameplayTagContainer¶
[Read-Write]
- Type: