unreal.AudioAssetUserData

class unreal.AudioAssetUserData(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetUserData

UAudioAssetUserData - Base class for user data being attached to audio assets

C++ Source:

  • Plugin: AudioGameplay

  • Module: AudioGameplay

  • File: AudioAssetUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • metadata_tags (GameplayTagContainer): [Read-Write]

property metadata_tags: GameplayTagContainer

[Read-Write]

Type:

(GameplayTagContainer)