unreal.AudioAnalyzerAssetBase

class unreal.AudioAnalyzerAssetBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

UAudioAnalyzerAssetBase

UAudioAnalyzerAssetBase provides the base interface for controlling asset actions within the editor.

C++ Source:

  • Module: AudioAnalyzer

  • File: AudioAnalyzerAsset.h